Session 74 – A Towering Proposal: A Fae Trade
The mysteriously unmentioned Cu Sith has sent his emissary to the New Gods to escort them to his domain under the normal terms of hospitality so that they might hear his request, which was part of the contract required to de-killify Þyrna and Stígandr back in Session 16. But what could the unmysteriously now-mentioned Cu Sith want that would force him to use the services of Signy and Vakr (especially Vakr), too.
Ragnarök has come and passed, and the gods of old are dead. In the wake of the Fimbulvetr, the world needs heroes to fight monsters who would become new gods, rebuild their world, find their fortunes in the ruins of Ragnarök, and perhaps become gods themselves.
Players start in this awakening world, in the only community to survive the long winter. This is a human-only campaign that begins at 1st level. As the players are supposed to be heroes, this game uses what I term the “stupid-powerful” method for determining ability scores (roll 5d6, re-roll 1s, pick any three). Due to the nature of the world, this campaign will begin with very low magic. A number of house rules will be in effect, which will generally serve to enhance the flavor and feel of the setting. All Core base classes are allowed, though many exist under different names and/or flavor.
Some Useful Information
As may be obvious, this campaign is heavily-influenced by Norse culture. In addition, Celtic and Germanic cultures will also have influence. Below are some references that might prove helpful for getting the proper Nordic feel.
Beowulf – of course this would be on the list. I mean, despite being the prototypical English epic poem, it’s written in Old English, which is related to Old Nordic, and set in what is basically not-England, probably Scandinavia. Still, besides influencing several other works on this list, it is very Norse.
Eaters of the Dead – I have not actually read this book, yet, but it influenced The 13th Warrior, which leads me to believe that it must be somewhat Norse.
Poetic Edda and Prose Edda – seeing as how this is one of the most important texts regarding Norse and Germanic mythology, these two documents are on this list for obvious reasons.
NEW The Hobbit – Tolkien knew a thing or two about Nordic and Germanic myth, and it is pervasive in The Hobbit, with the story having some parallels with Beowulf, especially the third part of the poem, which deals with Beowulf fighting the dragon. While the Lord of the Rings is good, it focuses less on the fairytale/myth/epic (using epic as traditionally defined) aspects, and more on the epic (as currently defined) and novel aspects. As a result, LotR’s influence on this setting will be minimal.
The 13th Warrior – though it is not entirely historically accurate, is still a good movie in general, and a good feel of the culture in question.
Beowulf – as the most recent adaptation of Beowulf that I’ve seen, the 2007 CGI version is on this list for similar reasons to The 13th Warrior, only without Antonio Banderas and the Nordic version of Seven Samurai.
This place has a lot of information about Norse culture, even if she is writing for SCA.