Tag: Rules Change

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  • Changes to the Rules

    To maintain the Nordic flavor of this campaign, a number of rules and pieces of equipment were changed to suit my purposes. While changes to game play will be listed here, it is more immediately important to list changes that will affect a PC's decisions …

  • Language Changes

    Below are the changes made to language in this setting. p. Common - *Folkatyngu*. It is completely acceptable, at the moment, to simply call it Common, as it does not have any different uses from standard D&D. p. Giant - *Jötnaratyngu*. As much an …

  • Other Equipment Changes

    [[Nýjarheim | Nýjarheim]] was very fortunate to be located where it is, if only for the proximity of the [[Seiðarforn Forest]] (or Seiðrfornmörk, literally translated (by my reckoning) as the _ancient magic forest_), which is also near [[Gnoblin Forest]] …

  • Weapons Changes

    This article details the changes to weapons that have been made for the flavor of this setting and campaign. h6. New Weapons | *Weapon Name* |*Dmg (M)* |*Crit.* | *Size* |*Type* |*Prof.* |*Range* |*Cost*| | Wolfspear | 1d8 | x3 | 1H | P | Martial | …

  • Armor Changes

    Because of the lack of people, and the necessity of farming at this stage in the community, there are no mines of any sort. As a result, the people of Nýjarheim have had to make do with using non-metals where possible, including using it for most things …